Infernoid Onuncu
FIRE 10

Infernoid Onuncu

  • Archetype:
  • Infernoid

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 5625




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 57
Deck 56

Infernoid Onuncu — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal / Negation

Why it scores here

Infernoid Onuncu's score comes mainly from its once-per-turn negate of any Spell/Trap activation, paid by tributing one monster, plus a summon-time mass destruction. Its 3000 ATK and 3000 DEF earn nothing by themselves. Access is real but narrow: it needs three Infernoid banished from hand or Graveyard and a Level/Rank total of 8 or less on your effect monsters. The decks evidence (190 of 400 decks run the Infernoid archetype, 2 copies on average) confirms it is a live piece of its engine, not a standalone threat. Without combo data, the board-wipe conversion is inferred from text only.

Axis scores

Axis Score Evidence
Accessibility 60 The Infernoid-banish summon condition is gated by the Infernoid engine, but 47.5% of the sampled decks run that archetype and 2 copies on average show it is reliably reachable (observed, plus text-based inference).
Combo & Conversion 40 The summon-time destroy-all-monsters effect is a strong one-card board reset, but no combo boards were supplied, so the conversion is text-only inference.
Resource Economy 35 Banishing three Infernoid and tributing a monster to negate is a real cost, and the wipe also hits your own board, so net advantage is roughly even at best (verified from text).
Effect & Interaction 75 Once-per-turn negation of any Spell/Trap on either turn, which also banishes the card, is flexible and hard to play around; the tribute cost limits it (verified from text).
Material Utility 30 A Level 10 Fiend body is an awkward generic material and offers little conversion value even when its effects are negated (inferred from text).
Resilience & Flexibility 40 Negation needs a monster to tribute and the summon wipes the field, so the effect is fragile and its value depends on the board state at the time (inferred from text).
Deck-Building Efficiency 50 It is run at 2 copies in the Infernoid shell and needs no garnets, but the summon restriction makes it dead outside that archetype (observed, plus text-based inference).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal/Negation. Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn negation of any Spell/Trap activation on either turn, banishing the negated card
  • Summon-time destroy-all-monsters effect that can reset the board in one card
  • Heavily used in its own archetype (190 of 400 sampled decks) at 2 copies on average

Weaknesses

  • Summon condition needs three Infernoid banished from hand or Graveyard and a Level/Rank total of 8 or less on your effect monsters
  • Negation requires tributing a monster, and the summon wipe also hits your own board
  • Poor material value as a Level 10 Fiend, and dead outside the Infernoid shell

Counters / choke points

  • Monster-removal or Spell/Trap-free lines that do not rely on Spell/Trap activations
  • Hand traps that stop the Infernoid banish cost or the summon itself (inference, not in evidence)

Best use

Board breaker that also serves as a once-per-turn negation piece for the Infernoid shell. Decks: Infernoid. Suggested copies: 2.

Evidence & gaps

  • Verified: Summon condition: banish 3 Infernoid from hand or Graveyard, with Level/Rank total of 8 or less on your effect monsters; On summon: may destroy all other monsters on the field; Once per turn negation of Spell/Trap activations by tributing one monster, with the negated card banished
  • Observed: Present in 400 of 400 sampled decks, 190 of them Infernoid (47.5%), averaging 2.02 copies; Top partners are Infernoid cards, each at 88% to 100% co-occurrence; Infernoid archetype inclusion 71% to 86% in the usage statistics
  • Inferred: Board-wipe conversion is high in principle but has no combo support; Negation is strong and hard to play around because of its once-per-turn timing and the card's own banish; The Level 10 body is a poor generic material
  • Data gaps: No combos supplied, so combo conversion, starter/searched/material/payoff roles, and power index are text-only inference No banlist token; assumed 3 copies (unlimited) Ban status and per-format legal copies are not in the evidence The guide snippet is from 2022 and does not describe the current deck build











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